1-Component Seismogram: Building responds to P, S, surface waves
https://www.iris.edu/hq/inclass/animation/1component_seismogram_building_responds_to_p_s_surface_waves
Resource
from animation found at: http://www.iris.edu/hq/inclass/search
Narration from the animation:
1-Component
Seismogram:
Building
responds to P, S, surface waves
Body waves from distant earthquakes
travel a curving path through the earth. As a result, they arrive at
distant seismic stations from below (6 sec)
Since the motion of a P wave is in the
direction a wave travels, the motion of a seismograph station will be
mostly vertical with little horizontal motion.( 14 sec)
In contrast, since S-wave motion is
perpendicular to the direction of wave travel, an S-Wave traveling
the same path will produce chiefly horizontal motion. (22 sec)
The surface waves, such as Rayleigh and
Love waves move in a more undulating pattern across the surface of
the earth. (29 sec)
The seismogram below merely depicts
motion, not direction of motion.
How many different ways can an earthquake shake us?
An earthquake generates seismic waves that (1) penetrate the Earth as body waves (P & S) or (2) travel as surface waves (Love and Rayleigh). Each wave has a characteristic speed and style of motion. Here we exaggerate the motion by bouncing a building to show what sensitive instruments record as seismic waves arrive at the station. Animation to characterize behavior of three seismic waves. The seismogram shows the arrival times of the three generalized waves. This image just shows a single body-wave path through the Earth to avoid cluttering the image. Waves travel in all directions from an earthquake.
CLOSED CAPTIONING: A .srt file is included with the downloiad. Use appropriate media player to utilize captioning.
Keypoints:
This highly simplified cartoon is intended to portray:
- Timing of the seismic waves (P fastest)
- The time (x-axis on the seismogram) it takes for the seismic waves to travel from an earthquake)
- Different ways the seismic waves strike a building (P = bump; S = shear; surface = rolling wobble).
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